Character animation test to experiment with the stickmen/architectural people/blobs to try out how they can be rigged and animated. This is my first stab at interaction between characters, think the fall needs to be faster. More stickmen drafts to come…
The movement of the triangular shaped character called “Richard” is based upon a pogo sticks motion where it scrunches up at the bottom as it jumps from one spot to the next.
Model Rigs








